Graphics with Ada
Thanks to tmoran20031113acm.org who wrote a useful categorization.
He said:
I always have to wonder what people mean when they ask about
"doing graphics".
Do they mean
- a hardware-independent set of routines to draw
straight lines and ellipses
(Examples:
adaopengl
,
GTKada when using gdk
)
- a graphic user interface GUI in the sense of Windows and Widgets,
in which case a "graphic library" is a binding to the Windows or MacOS
(Examples:
GtkAda
(
Win_IO
),
Rapid
,
Claw
)
- real-time dynamic displays as for a video game or
visualization of a physical process
(Examples:
Adagraph
)
- Pixar type photo-realistic rendering of complex scenes
(Examples:
GLOBE_3D by Gautier de Montmollin
)
- image processing as is done by tools like e.g. photoshop or gimp.
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http://www.horstpeterhermann.de/ada_related/grafik.html
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http://www.horstpeterhermann.de/ada_related/resources_on_ada.html
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